Friday, October 25, 2013

"Give me some sugar, baby..."

I was about ready to tell Iain about my unusual customer the other day....

"Hold that thought," Iain says to me.

A fair maiden stands alone in the corner of the tavern .  Iain buys her a Blackberry Cordial.


"Give me some sugar, baby!"




Mr. Hancock has interesting taste in women.
"Sorry, I don't have any sugar Mister..."
 
 
 
Iain comes back to where I was sitting. "As I was saying...."






After finishing our meals we leave the tavern to head back to our rooms for the night.  A con artist was waiting for us outside but did not get anything from us.











Some other character approached us and wanted to barter, but we had nothing to trade for.













The next person we meet on the street is a wealthy merchant with a body guard.













I must have said something he didn't like because he ordered his body guard to attack. The wealthy gentleman disappeared behind a building.



 
 
Before his weapon could make contact with me, I hit him with my sword and he went down.
I searched his body and found some food and 3 pieces of gold.
 
 
 
 
 
"I just saw what happened here." A voice came from around the corner of a building. "How would you like to do some work for me?" said the nobleman.
 
A nobleman and his two body guards appear.
 
 
 
 

Friday, October 4, 2013

In the beginning.

This story starts in January, year 1066 in the village of Happy Hollow where time is medieval and adventure is fantasy.

Our wannabe heroes are:

Kurt
 
 Kurt was born in a barn to a middle class family. His family later settled in a city where Kurt grew up, where is parents became renowned for their business. Growing up, Kurt had a pet weasel. His hobbies include meteorology and stargazing. Kurt will sometimes cover up his adventuring by adopting a secret identity.

Kurt is a Merchant. Starting Social Standing is 1.
He is armed with a two handed sword and no armor AC 2

Alignment: Red Sun (good guys)
Rep - 5
Pep - 5
Savvy - 4
Fame - 5
Gold - 2

Attributes:

1. Brawler +1d6 in Unarmed Melee
2. Charismatic - +1 d6 when taking People Challenge.



Iain  Hancock

Iain was also born in a barn. He grew up in a compound with his family in an average sized town. His family were immigrants and were considered middle class.
His mother possessed information that if it were to get out, it would doom the family.

His Father was occasionally visited by mysterious men. After each visit, his father disappeared for a few days and never discussed where he went or what he did.

Iain inherited the family curse, a weirdness magnet. If something unusual happens, it almost always happens to everybody else. Iain eventually ran away from home and never returned. He is empathetic. Iain can always see things from the other side. This often throws him at odds with the rest of his group. He often plays devil’s advocate.

His hobbies are needlework and storytelling. He has a pet lizard.
 
Iain is a Gentleman. Starting Social Standing is 2.
He is armed with a one hand pick and wears Light Armor AC 2

Alignment: Red Sun (good guys)
Rep - 4
Pep - 4
Savvy - 3
Fame - 8
Gold - 11

Attributes:
1. Shortsighted - Opponents gain 1d6 on En Garde Table



It is late in the day. Kurt and Iain are hanging out at the The Barking Wall Spider tavern where it has a hidden back room for high stakes gambling.

Kurt is eating Vine leaves stuffed with chickpeas and millet. Iain is having a meal of Ham and mixed greens.

Not much is going on until....