Showing posts with label Source of the Nile. Show all posts
Showing posts with label Source of the Nile. Show all posts

Saturday, March 19, 2011

The Jimland Africa Project

The map is huge. It is based on the map board from Source of the Nile.
Now that I've modified Jimland with rules from Source of the Nile and Adventures in Lost Lands, I created a map of Africa below the Equator.

Of course, the goal will be to map the interior of Africa which is made of several hundred explorable squares.

I have no idea how long this is going to take. It should be interesting.

Thursday, March 17, 2011

Jimland Improved

After many years I finally attempted to play Source of the Nile (SotN) by Avalon Hill, but found parts of the game overly complicated. I recently purchased Jimland which is basically a stripped down version of Source of the Nile, especially the combat system.  I created a hybrid game by incorporating the the streamlined parts of Jimland with may of the fun parts of Source of the Nile. I also implemented the Two Hour Wargames Lost Lands combat system and dino rules into the game.


Explorers encountering  a herd of dinos!

Here's a summary of the sequence of play and the changes I made:

Set Up - Jimland rules with addition of "Rep" from THW Lost Lands. The SotN set up rules are overly complicated.

Disasters - Used Source of the Nile event cards. A large varity of mishaps.

Getting Lost - Used SotN rules.

Movement - Simplified, 1 sqaure unexplored squares, 2 squares if alrady explored.

Roll for Terrain - Jimland has a much more elegant system for determining terrain. I revised it to make it better. Also added possibility for discovering ancient ruins.

Rivers, Mountains, Cataracts, Waterfalls - Used SotN event cards which is more interesting. However eliminated SotN's rules for river flows which are way too complicated.   

Natives -  Used SotN event cards to generate natives but used Jimland rules for determining friend or foe, bartering and buying.

Combat - used THW's Lost Lands combat system. Losts Lands has rules for combat against dinosauers and cavemen. One of the best combat systems for minatures for any time period.

Food - Used Jimland's system for cosuming food. For hunting animails used Lost Lands hunting system. These are actual rules for hunting.  

Healing the Sick - Used SotN rules.

Bonus Discoveries - Used SotN rules.

Funding Expeditions - Used SotN rules. I like the way the Victory Points are translated into an X amount of donation cards received. Some cards have "No Donations" and some cards have free trips to Africa, otherwise it is 500.00 to sail to Africa.  

By combining the best parts of  Jimland, Source of the Nile and Lost Lands, the results are one great game!


I forgot which rules generated the cat.