Tuesday, September 4, 2018

Talomir Tales - Knights of Ekra

Hanging out at the local tavern somewhere in Sortium, the band's morale is low from nearly accomplishing the last quest. Now they need to find another job.

Fenzeiros attempts to gamble but loses badly. He gains 4 Increase d6.

A peg-leg merchant comes into the tavern and asks if anybody wants to travel and get paid. Turk volunteers.

The Merchant explains that his thieving x-wife stole jewelry from his business. The works of jewelry are his only pieces for the time being. Turk's job will be to recover the jewelry and negotiate a deal with a buyer in Ekra. The band sets sail for Valkae where the x-wife is hiding out.

Shortly arriving on the island of Valkae, the band is attacked by Bugbears!


Four of the Bugbears are OD or OOF. The fifth Bugbear flees.



The band locates the x-wife's encampment. They seem friendly enough. They agree to talk.


The thieves probably knew they were outmatched in a fight.


The x-wife turns over the jewelry to Turk. He gains 1 Increase d6 for his success and gives it to Fenzeiros. Next stop is Demeskeen to find more information about the potential buyer.

Traveling through a forest in Sortium, the band meets a group of armed Forest Owls. Turk has a successful interaction with the owls. The owl leader who is also a healer, decides to join the group. Turk gains 1 Increase d6.






In the Elven town of Osyndell, the band successfully gets the location of the buyer. He is located in Ekra at an encampment under attack.

No travel encounters on the way to Ekra.

As the band arrives at the encampment, Undead Skeletons and Dark Moon Dwarves are marching towards the camp.  The band arrives just in time to help the Knights of Ekra. Turk and his band shoot and charge the Undead Skeletons. Several are killed but they keep fighting.

The evil dwarves rush the knights. Two of the four knights become Out Of the Fight. The lead knight stabs the Dwarven leader, he is Obviously Dead. The Dwarves only needed to press on the attack to win but once seeing their leader dead they decided to flee the battle.



Big Battle! The remaining evil dwarves flee.

Turk and his men finish off the skeletons with no loses. No magic items were found on the skeletons, only 1 Increase d6 as loot.  Turk presents the jewels to the Knight and accepts a deal to purchase more jewelry from the merchant in Sortium.

Returning to Sortium, the peg-legged merchant pays Turk and his group 6 Increase d6 for their successful negotiation.

Turk gains 5 Fame and Fortune points.


Horrick the Dwarf Shooter increases to Rep 4

Ciron the Owl Healer increases to Rep 5







Monday, September 3, 2018

Distant Shores - Recover Stolen Gem

A local shop owner of rare gems contacts Turk regarding information about a thief who robbed his shop last month.  The objective will be to locate the thief and recover the valuable Gem. Two clues will need to be resolved in order to find the thief.

Turk goes carousing and successfully recruits 3 grunts who are interested in helping, an Elf, Dwarf and a friendly Wererat.

From Mirholme, the band travels to Ekra, gathering food along the way. In Ekra the person the band needs to talk to is a prisoner! The bad guys raided her camp.


The person of interest is a prisoner.



The band immediately goes into combat with the bad guys rescuing the two prisoners. The prisoners are happy to be saved and gives Turk all the information about the Thief who is in Sortium. It's a successful interaction.

The journey to Sortium is uneventful. The party of Thieves are gathering food when spotted by Turk's band. They look as if they should be no match, but they fight well.

Turk and the Elf become Out Of the Fight and the Wererat flees the battle.


The Wererat transforms from man to rat, but flees from the enemy!




Unfortunately the Thief Leader and a second thief are able to flee the battle and disappear into the woods. Since the thief is gone there is no way to recover the stolen Gem.

Turk and the Elf recover, but the Wererat is gone. 

Turk receives -5 Fame and Fortune Points for failing this quest.

Thursday, July 26, 2018

Quick Distant Shores Adventure



An easy way to start adventuring.

Here's a quick tale from THW Distant Shores. Turk a lone adventurer is seeking a job, but also needs to recruit some help. The local tavern is the most logical place. Of the 3 people he approaches only one is interested, Gordon, a Caravan Leader with swordsman skills. Nigel the Healer indicates he has  job for Turk and Gordon. However to make sure the job is done right, he must also go along. What's the job?  Find treasure in a dungeon.


The tavern is crowded today.


The three wandered out into the wilderness and encounter two trolls. Not a good situation. The trolls attacked first. Unfortunately, in the first round of melee, Gordon becomes Obviously Dead. Turk and Nigel fight the second troll  and it becomes Out of the Fight. At the end of the first round the leader troll retreats back into the woods.

Two trolls appear out of the woods!



The dungeon is located near the border of Sortium. A small patrol of Sortium soldiers appeared and quickly disappeared into the swamps. Since Turk and Nigel have a Black Moon alignment, they can never be friends with anybody from Sortium who are Red Sun. The patrol will most likely report their presence.

This time a larger group of Sortium soldiers appear and do not hesitate to attack. Nigel goes down Out of the Fight. Turk must use his Star Power twice to stay in the battle. Eventually all four soldiers are Out of the Fight or flee. Turk retrieves Nigel.


Soldiers from Sortium attack!



Turk and Nigel enter the dungeon. The third room is a store room with a Wererat! Outnumbering the Wererat, it decides to flee.

A surprised Wererat!



Going down the dungeon one more level, Turk and Nigel encounter more Wererats. These must be minions of the Big Bad.

Turk and Nigel enter the 8th room of the dungeon. It's the treasure room! The Big Bad Wererat and one of his minions are protecting his treasure. Turk and Nigel attack Big Bad first. Unfortunately Nigel becomes Obviously Dead. Turk finishes off the Big Bad. Seeing his leader is Obviously Dead, the minion flees the room.

The treasure room with the Big Bad and one of his minions.

Turk checks for treasure and it's 7 Increasing d6, which is equal to the total of enemy Rep defeated in the room. No magic is found on the Big Bad or in the treasure. Unfortunately, since Nigel is Obviously Dead there is no payment.

Turk subtracts any Decreasing d6 which leaves 8 Increasing d6 to roll which results in two "6" rolled, a one point increase in Rep.

Turk also gains 2 Fame and Fortune Points for achieving the objective.