Fenzeiros attempts to gamble but loses badly. He gains 4 Increase d6.
A peg-leg merchant comes into the tavern and asks if anybody wants to travel and get paid. Turk volunteers.
The Merchant explains that his thieving x-wife stole jewelry from his business. The works of jewelry are his only pieces for the time being. Turk's job will be to recover the jewelry and negotiate a deal with a buyer in Ekra. The band sets sail for Valkae where the x-wife is hiding out.
Shortly arriving on the island of Valkae, the band is attacked by Bugbears!
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| Four of the Bugbears are OD or OOF. The fifth Bugbear flees. |
The band locates the x-wife's encampment. They seem friendly enough. They agree to talk.
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| The thieves probably knew they were outmatched in a fight. |
The x-wife turns over the jewelry to Turk. He gains 1 Increase d6 for his success and gives it to Fenzeiros. Next stop is Demeskeen to find more information about the potential buyer.
Traveling through a forest in Sortium, the band meets a group of armed Forest Owls. Turk has a successful interaction with the owls. The owl leader who is also a healer, decides to join the group. Turk gains 1 Increase d6.
In the Elven town of Osyndell, the band successfully gets the location of the buyer. He is located in Ekra at an encampment under attack.
No travel encounters on the way to Ekra.
As the band arrives at the encampment, Undead Skeletons and Dark Moon Dwarves are marching towards the camp. The band arrives just in time to help the Knights of Ekra. Turk and his band shoot and charge the Undead Skeletons. Several are killed but they keep fighting.
The evil dwarves rush the knights. Two of the four knights become Out Of the Fight. The lead knight stabs the Dwarven leader, he is Obviously Dead. The Dwarves only needed to press on the attack to win but once seeing their leader dead they decided to flee the battle.
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| Big Battle! The remaining evil dwarves flee. |
Turk and his men finish off the skeletons with no loses. No magic items were found on the skeletons, only 1 Increase d6 as loot. Turk presents the jewels to the Knight and accepts a deal to purchase more jewelry from the merchant in Sortium.
Returning to Sortium, the peg-legged merchant pays Turk and his group 6 Increase d6 for their successful negotiation.
Turk gains 5 Fame and Fortune points.
Horrick the Dwarf Shooter increases to
Rep 4
Ciron the Owl Healer increases to
Rep 5











