Showing posts with label Adventures in Lost Lands. Show all posts
Showing posts with label Adventures in Lost Lands. Show all posts

Saturday, April 30, 2011

Results of the First Expedition

After 19 days exploring and mapping the area north east of Cape Town, here's what we discovered.



We engaged and defeated a large hostile tribe. At the sight of the hostiles, a couple of our hired soldiers ran into the jungle and were never heard from again. We sacked their village and captured 6 natives for bearers, 3 food supplies, 1 loot and a donkey.

Other known and unknown tribes we met.
5 Tribes – Friendly. One tribe chief signed over his lands to us.
Makolo Tribe
Mongo Tribe
1 Tribe – Neutral

We met some friendly slavers.

Discovered a cataract and a 48’ waterfall.

Discovered Iguanadon and paradactyl.

Discovered ancient ruins.

Bagged Trophy Elephant and a Trophy Hippo.

We lost Dick, several soldiers a donkey and other supplies due to a flash flood.

On the way back we cached some supplies just in case we were out that way again.

We are now headed back to the University of Heidelberg to report our findings. Hopefully this newly found information will bring us donations so we can continue our exploration.

Sunday, March 27, 2011

First Encounter With the Natives

At five squares out of Capetown, in mountain jungle terrain, the expedition ran into a large tribe of natives.


These natives were more like savages. An attempt to offer a gift did nothing. Knowing that, we took up defensive positions. Thirteen savages charged us as fast as they could run against our eight people armed with muskets.


The savages attacked us with spears, bow/arrows and blow guns.



The four hired soldiers were postioned forward, and the explorers and bearers were positioned in cover behind the soldiers.




The explorers are out in front. The supply bearers are in the rear getting ready to flee if they need to.  


After a couple errant arrow shots from the natives, two of the soldiers fled the battle. The natives continued their advance. In addition to some very poor shooting it looked like were were about to be over run.





This is strange. A paradactyl appears. Probably to eat the dead native down below.


Inspite of the poor shooting on our part we had a couple of miraculous moments that changed the momentum of the battle. First there were 3 natives vs Astrid and I. We successfully knocked out the three natives. At the same time our hunter, Perm shot a group of natives bringing down the group leader. This caused the other natives to run for cover buying us more time. By this time the remaining natives were close enough for hand to hand combat - we didn't have time to reload out muskets. Our melee skills proved better than our shooting skills or maybe we were just lucky. We were victorious over the savages! Perm and Astrid suffered minor injuries. The bearers were untouched. Only two African soldiers fled.

Hand to hand combat. The bodies pile up.

We gathered the wounded natives and looted their village for supplies and food. The wounded natives were converted into food/trade bearers. We advanced further into the unknown.




Saturday, March 19, 2011

The Jimland Africa Project

The map is huge. It is based on the map board from Source of the Nile.
Now that I've modified Jimland with rules from Source of the Nile and Adventures in Lost Lands, I created a map of Africa below the Equator.

Of course, the goal will be to map the interior of Africa which is made of several hundred explorable squares.

I have no idea how long this is going to take. It should be interesting.

Thursday, March 17, 2011

Jimland Improved

After many years I finally attempted to play Source of the Nile (SotN) by Avalon Hill, but found parts of the game overly complicated. I recently purchased Jimland which is basically a stripped down version of Source of the Nile, especially the combat system.  I created a hybrid game by incorporating the the streamlined parts of Jimland with may of the fun parts of Source of the Nile. I also implemented the Two Hour Wargames Lost Lands combat system and dino rules into the game.


Explorers encountering  a herd of dinos!

Here's a summary of the sequence of play and the changes I made:

Set Up - Jimland rules with addition of "Rep" from THW Lost Lands. The SotN set up rules are overly complicated.

Disasters - Used Source of the Nile event cards. A large varity of mishaps.

Getting Lost - Used SotN rules.

Movement - Simplified, 1 sqaure unexplored squares, 2 squares if alrady explored.

Roll for Terrain - Jimland has a much more elegant system for determining terrain. I revised it to make it better. Also added possibility for discovering ancient ruins.

Rivers, Mountains, Cataracts, Waterfalls - Used SotN event cards which is more interesting. However eliminated SotN's rules for river flows which are way too complicated.   

Natives -  Used SotN event cards to generate natives but used Jimland rules for determining friend or foe, bartering and buying.

Combat - used THW's Lost Lands combat system. Losts Lands has rules for combat against dinosauers and cavemen. One of the best combat systems for minatures for any time period.

Food - Used Jimland's system for cosuming food. For hunting animails used Lost Lands hunting system. These are actual rules for hunting.  

Healing the Sick - Used SotN rules.

Bonus Discoveries - Used SotN rules.

Funding Expeditions - Used SotN rules. I like the way the Victory Points are translated into an X amount of donation cards received. Some cards have "No Donations" and some cards have free trips to Africa, otherwise it is 500.00 to sail to Africa.  

By combining the best parts of  Jimland, Source of the Nile and Lost Lands, the results are one great game!


I forgot which rules generated the cat.