It's daytime. Investigator RB is feeling overly aggressive due to being the sole survivor from yesterday's
encounters.
His next clue is to question a village chief in the Saurian Frontier. This means going back to Edd's Pub and crossing over again. But before that, he needs to find some people to recruit. It's usually easier at Edd's Pub after they've had a few drinks.
His next clue is to question a village chief in the Saurian Frontier. This means going back to Edd's Pub and crossing over again. But before that, he needs to find some people to recruit. It's usually easier at Edd's Pub after they've had a few drinks.
Investigator RB is able to recruit 3 people:
Drunken Sailor
Newspaper Reporter
Spiritualist with psychic powers - with the ability to spontaneous combust people or objects into fire.
After crossing over, they meet 6 Halflings. Unlike the last group of Halflings, these are friendly. Both groups exchange pleasantries.
Next, two Slavers with two female prisoners appear. The Slavers tell Investigator RB and the others to step out of their way.
Investigator RB seeing the two women prisoners, fires his BA Pistol at the Slaver Leader and he ducks back. The spiritualist attempts spontaneous combustion on the Slaver grunt but fails. The Slave leader flees. The Slaver grunt charges the News Reporter. Surprisingly the News Reporter barely wins the melee, Slaver #2 is OOF. The 2 women are thankful for their freedom. Before returning back to their village, the two women villagers invite Investigator RB to their village for help at any time.
The next PEF are 4 Rebels and they immediately attack!
| Slavers with 2 female prisoners! |
Investigator RB seeing the two women prisoners, fires his BA Pistol at the Slaver Leader and he ducks back. The spiritualist attempts spontaneous combustion on the Slaver grunt but fails. The Slave leader flees. The Slaver grunt charges the News Reporter. Surprisingly the News Reporter barely wins the melee, Slaver #2 is OOF. The 2 women are thankful for their freedom. Before returning back to their village, the two women villagers invite Investigator RB to their village for help at any time.
The next PEF are 4 Rebels and they immediately attack!
| Rebels Attack! |
The Spiritualist and
the Drunken Sailor are no match for the Rebels. They are killed right
away. The news reporter charges a rebel
archer but is hit and goes OOF and unfortunately does not recover. A couple of
bad shots by the Rebel bows and RB's BA pistol kills their leader and one archer.
Two of the Rebels flee leaving RB the last man standing. This was a
close skirmish. The BA Pistol saves the day.
| Investigator RB is the only one left alive of his group. |
RB picks up the dead leader's sword for a melee weapon.
Once again RB is the
sole survivor.
The abandoned shanty is not abandoned. It's haunted by a Saurian!
The Saurian fires a Dazzle spell at one of the grunt villagers and paralyzes him. RB fires two shots and misses. A Grunt villager charges the Saurian and stabs it in the chest.
This is enough for the Saurian to duck back. The next grunt villager charges and finishes the Saurian off.
RB locates the person of interest, a Village Chief. He becomes overly aggressive (as a result of being the sole survivor from yesterday's encounters) with the Chief. The situation goes bad and becomes a confrontation between Investigator RB and the Village Chief.
Angered at the person of interest, Investigator RB pulls out his BA Pistol and fires twice at the Chief and misses. The Chief Ducks back, RB fire again and misses. The Chief tries to Charge but fails. This time RB shoots and hits. The Chief is OOF. So much for solving another clue. Looking around RB sees that his Grunts have run off. Frustrated, Investigator RB heads back to Edd's Pub.
Investigator RB decides to get some help. He goes to the friendly village
to recruit. He meets the Chief, Rep 3. Even though Investigator RB has become aggressive he still has a successful Talk the Talk with the Chief (the Chief rolled double 6s, passing 0d6) and is able to
recruit 5 Grunt Villagers.
There is no travel encounter between The Woods and the Saurian Frontier.
| Talk the Talk with the Chief |
There is no travel encounter between The Woods and the Saurian Frontier.
The first PEF to
appear in the Saurian Frontier is a group of Mercenaries. They don't look
friendly so RB and his group successfully "sneak by" (tweaking the
Fast Move Table).
The 2nd PEF turns out to be a Shaman and 5 warrior villagers. They surprise Investigator RB and his newly recruited grunts!
RB fires twice with his BA pistol into the Shaman leader and she drops dead. The first grunt villager charges the enemy and splits his head open like a watermelon - definitely a gruesome death! RB's grunts take down two more enemy warriors.
It's a bloody battle. The enemy is dead or flees. Investigator RB loses one grunt.
The last PEF is located in an abandoned shanty.
| Warriors vs Warriors face off in the Saurian Frontier |
RB fires twice with his BA pistol into the Shaman leader and she drops dead. The first grunt villager charges the enemy and splits his head open like a watermelon - definitely a gruesome death! RB's grunts take down two more enemy warriors.
It's a bloody battle. The enemy is dead or flees. Investigator RB loses one grunt.
The last PEF is located in an abandoned shanty.
| Looks empty. |
| Oh crap! |
The abandoned shanty is not abandoned. It's haunted by a Saurian!
The Saurian fires a Dazzle spell at one of the grunt villagers and paralyzes him. RB fires two shots and misses. A Grunt villager charges the Saurian and stabs it in the chest.
This is enough for the Saurian to duck back. The next grunt villager charges and finishes the Saurian off.
RB locates the person of interest, a Village Chief. He becomes overly aggressive (as a result of being the sole survivor from yesterday's encounters) with the Chief. The situation goes bad and becomes a confrontation between Investigator RB and the Village Chief.
| Meeting the person of interest turns bad. |
Angered at the person of interest, Investigator RB pulls out his BA Pistol and fires twice at the Chief and misses. The Chief Ducks back, RB fire again and misses. The Chief tries to Charge but fails. This time RB shoots and hits. The Chief is OOF. So much for solving another clue. Looking around RB sees that his Grunts have run off. Frustrated, Investigator RB heads back to Edd's Pub.











